Jun 20, 2007, 08:23 AM // 08:23
|
#81
|
Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
|
Excellent update.
Definitively a step in the good direction.
|
|
|
Jun 20, 2007, 08:23 AM // 08:23
|
#82
|
Elite Guru
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
|
Quote:
Originally Posted by pork soldier
You couldn't have explained the reasoning better - you could adrenal spike without any build time. Enraging, strike, spike. That was too strong.
|
Yeah, but we're taking a low adrenaline skill here, none of the big shots. With the recharge time, it was the only thing making the skill worthwhile. It gave you that good start at the beginning of a fight, now its not really worth the effort.
__________________
|
|
|
Jun 20, 2007, 08:29 AM // 08:29
|
#83
|
Frost Gate Guardian
|
Quote:
Originally Posted by Miral
please, take the time and give skills a pve function and a pvp function. otherwise these pvp-based balance changes are going to kill any hope for guild wars 2 in a lot of people
|
I have 8 accounts with all three campaigns on them and my boyfriend has the exact same plus all the extra character slots we've purchased and we are only getting one copy of GW:EN each and ignoring GW2 because of how things are going and keep going with the game(s) and the community relations rants and lies(them stating 3.5 million players rather than copies sold) to attempt to fuel their rants. The update on 06/19/2007 was ok but there is much more needed for all the skills in the game. The Devs are keeping the game "Build Wars" by controlling which few skills are viable to use and not use and changing it as they see fit rather than making the majority of skill viable to use.
|
|
|
Jun 20, 2007, 08:35 AM // 08:35
|
#84
|
Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
|
Quote:
Originally Posted by Surena
Good one. Hexes were too strong and some still are. Gheyheartedness had a very long duration.
The "Crippling Slash" change was needed, it was too good, too easy to apply.
A "miss cap" is needed. Price of Failure + Spirit of Failure + Reckless Haste=idiocy - or scale the miss percentage with the attribute.
|
How can things be to easy to apply? That is what i am wondering. Isn't this game about fun, not about making everything more difficult? I've used the e-charge + crip slash a lot in hm, and it's perfect for those freaking annoying kiting monks. Now either it will take longer to take out that group, or get's my group killed faster
And yes offcourse I could switch out a skill for "For Great Justice!" or any other adrenaline increase skill. But that beats the purpose doesn't it? Crip Slah is an Elite for a reason, imo uncalled for nerf.
|
|
|
Jun 20, 2007, 08:43 AM // 08:43
|
#85
|
Krytan Explorer
|
Quote:
Originally Posted by Ferret
Yeah, but we're taking a low adrenaline skill here, none of the big shots. With the recharge time, it was the only thing making the skill worthwhile. It gave you that good start at the beginning of a fight, now its not really worth the effort.
|
Uh.. This skill still kicks sprint in the nuts, explain to me how that's bad. The breakpoints are lower AND you get adrenaline. What's wrong, it's not as IMBA as it was?
Quote:
Originally Posted by mr_groovy
How can things be to easy to apply? That is what i am wondering. Isn't this game about fun, not about making everything more difficult? I've used the e-charge + crip slash a lot in hm, and it's perfect for those freaking annoying kiting monks. Now either it will take longer to take out that group, or get's my group killed faster
|
Bring a cripshot ranger or an ele or mes with snares, problem solved.
Last edited by pork soldier; Jun 20, 2007 at 08:47 AM // 08:47..
|
|
|
Jun 20, 2007, 09:06 AM // 09:06
|
#86
|
Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
|
good se of nerfs, everything seems balanced here rather than the usualhack and slash with alot of builds suffering "Colaterial Damage".
as much as i like SF it needed to be nerfed, now add shadow prison to your list - Those 2 skills mainly served as "Buy NF" skills, i think we can agree that age is over...nerf block please
|
|
|
Jun 20, 2007, 09:40 AM // 09:40
|
#87
|
Lion's Arch Merchant
Join Date: Feb 2006
Profession: R/
|
Wow, this was actually an alright update, i'm pleasantly surprised.
|
|
|
Jun 20, 2007, 10:02 AM // 10:02
|
#88
|
Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
|
MMm, now if we can see some of the water ele lesser skills changed.
And sin lead attack buffs.
|
|
|
Jun 20, 2007, 10:09 AM // 10:09
|
#89
|
Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
|
Hmm, not bad. Nothing drastic... The only real change is that my warrior will now run 10 Strength
|
|
|
Jun 20, 2007, 10:33 AM // 10:33
|
#90
|
Jungle Guide
Join Date: Apr 2005
Location: Hell. AKA Phoenix, AZ
Guild: The Gear Trick [GEAR]
Profession: W/A
|
with 13 strength enraged charge gives 3 adrenaline instead of the 4 it used to give. was that one extra strike of adrenaline really that over powered? considering it can only be gained every 20 seconds at max, and cancels your stance to obtain?
|
|
|
Jun 20, 2007, 11:07 AM // 11:07
|
#91
|
Guest
Join Date: May 2006
Location: UK
Profession: E/
|
Well the update is awful, my main character is an elementalist and now two of my favourite skills have gone under the nerf hammer, searing flames and mark of rotgort. Searing flames is an elite skill for a reason and is needed in high end pve areas where enemies are levels 24-30. With having higher armour and health high damage skill are needed to help combat them.
I bought this game for pve and I am sick and tiered of the pve game getting ruined because of pvp. Just keep the two game types separate. Agreed 6 eles with searing flames all hitting a monk at once is bad but in pve they hit lvl 28-30 torment creatures and powerful skills are needed.
If it’s a reaction to the new ele luxon/kurzik and sunspear skills, then so what there pve only.
In any case this game is getting worse and worse, which is such a shame
|
|
|
Jun 20, 2007, 11:51 AM // 11:51
|
#92
|
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
|
Quote:
Originally Posted by TyrianFury
Well the update is awful, my main character is an elementalist and now two of my favourite skills have gone under the nerf hammer, searing flames and mark of rotgort. Searing flames is an elite skill for a reason and is needed in high end pve areas where enemies are levels 24-30. With having higher armour and health high damage skill are needed to help combat them.
I bought this game for pve and I am sick and tiered of the pve game getting ruined because of pvp. Just keep the two game types separate. Agreed 6 eles with searing flames all hitting a monk at once is bad but in pve they hit lvl 28-30 torment creatures and powerful skills are needed.
|
Searing flames itself wasn't overpowered. 5 eles running searing flames was overpowered.
And so they nerf Searing Flames, unstead of having a cap on PvP...
16 damage doesn't "Ruin" PvE. It will make a difference in PvP though. that's a good 90 damage. that hurts in PvP.
I'd bet if in RoT there was a SF-HA team there, you'd complain your ass off.
And unless your in HM, torment creatures arn't level 30...
MoR was way too powerful. You could use it, if it got stripped, no problem, it can be put on again! Like parasitic bond yeah, but parasitic bond cannot cause a constant 14 damage a second...
|
|
|
Jun 20, 2007, 11:57 AM // 11:57
|
#93
|
Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
|
Just use Savannah heat or something. More then enough options to do some damage.
|
|
|
Jun 20, 2007, 12:13 PM // 12:13
|
#94
|
Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
|
nice touch on Hex Eater Signet..
now if its big brother Hex Eater Vortex could be changed into an whirling vortex of hex eating...
Last edited by seut; Jun 20, 2007 at 12:16 PM // 12:16..
|
|
|
Jun 20, 2007, 12:13 PM // 12:13
|
#95
|
Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
|
Quote:
Originally Posted by TyrianFury
Well the update is awful, my main character is an elementalist and now two of my favourite skills have gone under the nerf hammer, searing flames and mark of rotgort. Searing flames is an elite skill for a reason and is needed in high end pve areas where enemies are levels 24-30. With having higher armour and health high damage skill are needed to help combat them.
I bought this game for pve and I am sick and tiered of the pve game getting ruined because of pvp. Just keep the two game types separate. Agreed 6 eles with searing flames all hitting a monk at once is bad but in pve they hit lvl 28-30 torment creatures and powerful skills are needed.
If it’s a reaction to the new ele luxon/kurzik and sunspear skills, then so what there pve only.
In any case this game is getting worse and worse, which is such a shame
|
I was waiting for the end of the world posts with regards to Searing Flames... Its an elite because its better than other fire skills. Elementalists didn't just pop into existance in Nightfall, they have actually been doing quite well for themselves these past 2 years BEFORE Searing Flames.
|
|
|
Jun 20, 2007, 12:17 PM // 12:17
|
#96
|
Frost Gate Guardian
Join Date: Apr 2006
Guild: I'll be looking soon
Profession: E/
|
Before searing flames? Surely there was no such time?
|
|
|
Jun 20, 2007, 12:18 PM // 12:18
|
#97
|
Guest
Join Date: May 2006
Location: UK
Profession: E/
|
I was refering to hardmode by the way, I agree about the pvp side but I think Guild Wars as come to the point where PvP and PvE are no longer the same game and skills for each should be separated. So there should be a PvE version of searing flames and a PvP version, not to mention many other skills.
This will please both communities, I don't see why PvE players should suffer PvP balance changes.
|
|
|
Jun 20, 2007, 12:26 PM // 12:26
|
#98
|
Guest
Join Date: May 2006
Location: UK
Profession: E/
|
Quote:
Originally Posted by qazwersder
Before searing flames? Surely there was no such time?
|
There was, also a time before Domain of Anguish and Hard Mode. My point is there are powerfull skills in the game for reseaon and they are more then helpfull in the tougher areas of the game.
|
|
|
Jun 20, 2007, 12:28 PM // 12:28
|
#99
|
Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
|
Searing Flames in PvE is still perfectly viable. I was doing some free treasure trips and sure didn't notice any difference from before with same team set-up. My Zhed still burned the heck of the mobs with his SF build, even in Tormentland.
A lot of requested changes here, should please a lot of people. I'm still hoping for some mesmer and ranger buffs, though.
|
|
|
Jun 20, 2007, 12:30 PM // 12:30
|
#100
|
Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
|
Great update. Slowly but surely so you can see how your changes affect the game. If that doesn't make sense to anyone, you need your head examined....
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:59 AM // 09:59.
|